Saturday, February 7, 2009

Shaffer, Intro & Chapter 1; What is a game?


What Shaffer wrote about in his introduction, resonated with me. Mostly, that teaching "content-only" in schools is no longer appropriate with increased outsourcing for "industrial" skills in America (those practiced through memorization, trained skills, standardized tests). It was necessary when schools were first created during the Industrial Revolution. But now, we need to find a way to teach students to practice innovation, creativity, and adaptability to new technologies, information, and procedures. He claims one solution is through the use of epistemic games.

Chapter 1 of Shaffer's "How computer games help children learn" gets into more detail on what a "game" really is. He explains that "fun" and "competition" aren't defining characteristics of a game (though they may be a part of games). Instead a game is an activity in which players are assigned "roles" which are governed by rules (as is the backdrop of these roles)(p23). Later Shaffer refers to these as role-playing games (but doesn't tell us what other kinds of games there are, and if they have different defining characteristics!). Role-playing games allow students to begin forming subject-specific epistemologies (ways of thinking).

In order to play these games, student learn content...but that is not the point. The point is that they are learning to think more creatively, and practice being a "professional" in some field. In the process they should be thinking critically and creatively, forming epistemologies about the subject-at-hand. Note that technology has not even been mentioned yet...this is just about games (p38)! However, I think we'd all agree that technology can give an easier platform both to present, play, and collaborate on games AND to allow students to become familiar with new/different technologies to expand their ability to adapt in the future.

My only major critique of Shaffer, so far, is a seeming contradiction he makes. On page 8 he states that what we do with technology is less important than the fact that we're just using technology; however, he goes on to state that gaming doesn't require technology, and that in using games we must be careful to set them up to encourage learning (pp39-40). Seem odd to anyone else?

Excellent conceptual paper on learning in complex systems

I love this paper by Sterman. The impediments to learning in the real world provide me a better appreciation on the complex problem solving...so many dynamic variables to consider and these variables are casual. Nonetheless, system thinking is key to solve complex systems.

Fortunately, the use of virtual worlds and simulation provide means to model the complex system in a controlled environment.

looking forward to the applications of virtual world to see how things are implemented.

Thursday, February 5, 2009

Low performing students and self-reflection

According to Dorner (1987), it is interesting to know there is a correlation between low performing subjects and self-reflection. these subjects do not reflect as often and may lead to cognitive emergency reaction, which I would interpret it as pressing the PANICK button. I did appreciate Dorner for describing its symptons and consequences though.

Since this is a complex problem solving experiment, I am curious on how he collect the data? Using think aloud protocols or focus groups or ???

Monday, February 18, 2008

Check out Nero!

Just in case anyone is still reading, I figured I'd post this.

Sunday, August 12, 2007

I wish I'd seen this when we were still in class

A good summary, a good reference, an opinion and assessment I can relate to.

tc

(just in case anyone is still checking this blog...)

Thursday, July 26, 2007

Help Wanted in SL: Sheriff and Taxman to Watch Casinos

Looks like SL is dealing with some "real life" issues with the land rush / frontier town mentality - all the bad habits and tendencies of people without oversight or law enforcement come out in full force - gambling, adult content / promiscuity - I guess you can say that there's one redeeming feature, in that avatars can't drink or do drugs (yet).

I refer to my previous posts in class discussion and on this blog about the inevitability of regulation and law enforcement and formal rules appearing in a "new world".

Perhaps this whole SL experience is an interesting experiment in repeating history, demonstrating what is so universal in the human condition, and why just being in the audience and watching this phenom play out is like watching a soap opera, a documentary, or an existential drama. Perhaps there is learning possible if you compare the trials and tribulations of SL with RL historical events. No doubt, someone will make the comparison and get a PhD studying it, very soon I would guess.

Wednesday, July 18, 2007

Donors Choose

This is sort of an educational game — if you choose a very loose interpretation.  It definitely is a cool idea though and I highly recommend taking a look at it.  Also, if you have an American Express card, you've a chance to gain another $5M for them by voting for the project.

Take a look!

Sunday, July 8, 2007

Low Tech. is cool too!

Most of this course has, so far, focused on high tech, digital simulations and games, but, despite being a computer programmer by (former) profession, I'm almost more interested in the low tech options available.

For example, ropes courses are a fantastic and exceptionally effective tool — and I say that as a former ropes course director. One of the best experiences is having a bunch of campers come to me in the morning and leave in the afternoon as a cohesive group. I was really able to see the change in the group and it was significant each and every time!

The big draw for them was usually the high elements (forty foot traverses, rock walls, suicide rappells, etc.) because they were sort of more glamorous, but my favorites were the ground elements. The ones where you have a suspended tire and have to get all your students through it or something similar. The leadership they elicit is nice to see, but what I loved was how it truly gives everyone an opportunity to shine because you need a story and strong role-play component as well. I've had students project a concert hall filled with screaming fans and dangling electric cables onto a piece of rope and a tire. And it gives campers the opportunity to role-play as well and to shine and show off skills of all kinds.

After the experience of that summer, I seriously considered doing that sort of corporate training, but it's too much of a pain to drum up business…

As an teacher I've tried to implement some of these techniques wherever possible and when I've been able to, it really engages the students.

Saturday, July 7, 2007

PowerSet - the new search

This new search technology seems to be promising — have any of you seen this already?  Just reading the blogs alone is educational!  Unless, of course, you aren't an English-freak…

I know this isn't really a game in and of itself, but I wonder if it couldn't be used to teach effective English sentence construction?

Tuesday, July 3, 2007

Augmented Reality

The next step? How good is simulation for learning now?

I'm being converted. But still a skeptic.

; )

tc