In discussing how to form/build epistemic games, the author makes an interesting dichotomy between "reflection-on-action" and "reflection-in-action" of professionals in practica in their fields. Though not much discussion is given to these (p177-178), the author states that "reflection-in-action" occurs over time as "reflection-on-action" is practiced and internalized. This follows the same idea as learning with models and learning by modeling (the latter internalizes it). And, even farther back, to the mental model ideas of Piaget!
Shaffer states to build epistemic games, we must ask:
- What is worth being able to do in the world?
- Who knows how to do this kind of thing, and how do they learn how to do it?
- How do we make these learning practices available to others?
The most interesting part of this read (and the author knew it, so he put it at the end and ramped up to it!), was his suggesting that epistemic games probably WON'T be played mostly in the classroom. He recognizes the constraints of K-12 education (time, standardized test prep, cost, etc.), so suggest that this type of learning should take place in "third spaces" (other common areas besides school/work and home). He gives hope that farther in the future, school could include this sort of gaming curriculum; but, he seems to think this cultural shift will take quite a while. I would think that progressive schools would run to embrace this. Also, why couldn't higher education take the lead on doing this with our students, since we may not have the same constraints as common schools??
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